I was born in Hawaii, lived in Japan during my childhood, went to Illinois to study engineering but switched my major to music part way through. Recently I've been exploring the intersections of my gaming, data, and culture in my latest endeavors. If you need to contact me, email me at firstname.lastname@example.org!
I'm active on Twitch and YouTube as both a gamer and a musician. This video of me geeking out on logistics in Factorio probably showcases my personality the best! (The music you hear in the background is from the mod I made for the game.)
Connecting Game Developers to Let's Players and Streamers (Case Study for Twitch)
As both a streamer and developer, I often find that there's often misunderstandings and miscommunications between let's players, live streamers, and game developers in the gaming ecosystem. What can be done to bridge this gap?
Time Segmentation Tools for Content Analysis and Promotion
Given the abundance of content on the internet, the time of day that you choose to publish, promote, or distribute your content is increasingly becoming an important decision for content-makers and distributors to know. What are the best practices surrounding this approach?
Game Mods for Music Promotion
Modding is an important but often overlooked aspect of gaming development that contains a huge potential for artists and creatives looking to promote their work. Here are a few modding projects from Tangerine Music Labs' music promotional efforts through music mods.
|Product Manager, Data Engineer at YourSports (2014-Present)|
- Reduced data migration time by 90% by transitioning the company from an Excel to cloud-based internal processing tool. The tool allowed executives and volunteers to participate directly in the data import process, allowing for the process itself to scale.
- Saved the company $x+ by substituting open-source versions of data and data APIs for paid licensed APIs.
- Improved CEO’s ability to manage developers by creating executive level documentation for data projects.
- Recruited, managed, and trained data engineers, interns, and contractors towards ongoing data-acquisition and verification projects. (4-5 engineers and 1-2 interns per team) - Scrum/Agile management implementation and certification.
- Project lead for YourSports’ Google Fusion project -- integration of 25000+ college-level sports players’ hometown/birthplace with Google Maps’ API.
- Collected 10 million+ data entities using Casper.js library. Script pulled data from Freebase, WikiData, Wikipedia, and various other public sources online.
- Reduced turnaround time by 30% by creating ETL guidelines for engineers and data-entry workers. (Excel to ElasticSearch conversion.)
- Project lead in the "YourSports X" project: All things related to non-sports data. (Music, politics, military, celebrities.)
- Worked and managed 4-5 developers and data engineers per project.
- Created comprehensive map of U.S. military social and professional organizations from battalion level upwards. Includes naval ship organizations and Air Force squadrons by branch and service dates.
|City of Santa Monica, Web Development Team|
|Web Developer/Designer, Content Editor (2013)|
|University of Southern California: Digital Imaging Lab|
|Digitization Technician and Archivist (2011-2013)|
|UCLA: Southern Regional Library Facility|
|Digitization and Project Coordinator (2011-2013)|
- Project lead for UCLA’s mass-digitization pilot project, the “Stokes Machine”. Possible to scan 400+ ultra high quality, archive-ready images per day. Worked with lead developer of the machine to debug and increase efficiency of its output over 6 months.
UCLA/OCA Project Coordinator (2007-2009)
- Coordinated efforts between UCLA and the Internet Archives for their digitization projects. Avg. output: 1500 books/week.
Product School: San Francisco
Product Management Certification, 2016
University of Southern California
Musicology, PhD Candidate, 2011-2013
California Institute of the Arts
Music Composition-Performance, MFA, 2007
University of Illinois Urbana-Champaign
Music Composition-Theory, BA, 2005
Engineering Major Prior to Music
HTML, CSS, WordPress
XML, ASP.NET, PHP
MySQL, SQL, Python (Data Admin/Analysis)
Adobe Creative Suite (Photoshop, Audition, Premiere, Video Workshop, etc.)
MadCap Flare, Adobe Framemaker
Audio Engineering (Audition, Audacity, ProTools)
Sharepoint, Microsoft Office, Excel, Powerpoint
Prototype/Experimental Product Testing
Search Engine Optimization
Social Media Promotion/Interaction
Research (Academic, Technical, Journalism)
Public Speaking and Presentations
Librarianship and Information Systems
Bilingual Japanese/English: Reading, Writing, Spoken
Lean and Agile Software Development
Ritual and the Productive Community
The Rhythms of Information: Flow-Pacing and Spacetime
The Design of Crash-Only Societies
Let's Play! Narrative Discovery vs. Expert Guides
Technopaganism and the Newer Age
Kofax Express Manual (USC, 2013)
Kodak Capture Pro 4.0 Documentation (USC, 2012)
Stokes Machine Documentation (UCLA, 2009)
The Ethics of Online Piracy: Hollywood vs. Silicon Valley (2012)
- House Manager, Come Out and Play Festival - San Francisco
- Ran a few MMORPG clans in high school, back when it used to be text-based and called MUDs. I'm pretty sure I did some important things but it's all a blur, really.
- Before I became the clan leader, I was the lead strategist for the Counter-Strike beta 1.6 clan, [bTk]. Was #2 on OGL (Online Gaming League, now defunct) for a few weeks. Signature move: throwing flashbangs in front of myself then charging in as the opponents tried to look away. It worked, when it worked. Couldn't do it as often once I got into a position of leadership, though, because my teammates would complain about getting blinded themselves.
For any job/project inquiries, contact me at email@example.com for more info.